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Alliance Field Guide

CaD Mad Vein Alliance Field Guide

Cross-server gathering, defense and scoring manual

Purpose: A living field guide for CaD leadership and members. Update the assignments, destination server, rally point and confirmed mechanics whenever the event changes.

Quick Start

The rules that matter most.

  1. Enter through the Mad Vein event interface and use the event relocation. Do not use a normal Random Teleport.
  2. Follow the event countdown timers. Do not trust the War in Progress text by itself.
  3. Do not attack players from our own server, even if they are in another alliance.
  4. Scout freely when needed: official patch notes confirm that scouting a Vein does not remove your Shield or trigger War Frenzy.
  5. Stay with the CaD cluster. Isolated bases are easy ore targets.
  6. Take only the resource level you can defend. Continuous safe income beats getting zeroed near the volcano.
  7. Watch hospital capacity and keep alliance helps moving through both rounds.
  8. Protect ore-heavy bases, especially during the final five minutes.
  9. Complete both 30-minute rounds whenever possible.

01 Event at a Glance

Mad Vein, also called Volcano by many players, is a cross-server alliance event built around gathering, ore delivery, base defense and ranking. The destination server and opponents can change each time the event runs.

PhaseWhat CaD should do
Preview Confirm the destination server, approximate resource areas, first volcano or meteorite location and likely combat zone.
Contest 1 Fight, gather and defend during the first 30-minute scoring round.
Preparation Heal, reorganize and study the next resource drop and disputed zone.
Contest 2 Run the second 30-minute scoring round. Adjust assignments based on the first round.
Settlement Review personal milestones, individual rank and alliance rank rewards.
Timing Exact start times vary by server and time zone. CaD will use the countdown shown in the event hub. The developers have already fixed a false War in Progress label outside the active War Phase, so the countdown is the safer indicator.

02 Scoring and Milestones

The best available player guide reports that all nine personal milestone chests require 600,000 points. It also reports that a base remaining in the dark combat zone for a full 30-minute round earns 72,000 points — enough for the first three chests.

Reported ratePer minute30-minute rate componentCompletion bonus
40 points/sec 2,400 72,000 300
80 points/sec 4,800 144,000 1,500
160 points/sec 9,600 288,000 6,000
Important The 30-minute figures assume uninterrupted scoring and exclude delivered-ore income, combat interruptions and other bonuses. Public sources do not clearly prove whether every zone, gathering and ore-income stream always stacks — watch the live point ticker during our first run.

03 Ore: How Points Become a Target

CaD priority An ore-rich base is both an asset and a target. Reinforce it, place it inside the group, and avoid leaving it exposed while its main squads are gathering or attacking.

04 Map Zones and Risk

AreaRisk / rewardRecommended players
Volcano / inner area Highest reported resource value, strongest opponents and constant combat. Strong accounts, anchors and organized response teams.
Dark combat zone Reported passive scoring while the base remains exposed to event combat. Players able to hold position with nearby support.
Yellow / outer area Lower earning potential but less pressure and a better survival rate. Developing accounts and players who cannot hold the center.
Do not measure contribution only by proximity to the volcano. A developing player who stays alive and scores for the full round may contribute more than a stronger player who overextends and gets zeroed.

05 Shields, Scouting and Combat

Officially confirmed Scouting a Vein does not remove your normal Shield and does not trigger War Frenzy. This protection applies to the scouting action.
Community-reported event rule The detailed player guide reports that shields do not protect bases operating inside the active contested event area. Do not assume that a combat attack receives the same protection as scouting.
Safe interpretation Scouting is protected. Active event-zone combat remains dangerous. Treat any actual attack, occupation or exposed event base as a combat action unless the current in-game rules explicitly say otherwise.

06 CaD Roles and Assignments

RoleJob during the event
Event Lead / R4 Post destination server, countdown, rally point, friendly servers and any no-hit agreements. Direct movement between rounds.
Anchors / defenders Establish the CaD cluster, hold central space, protect ore-heavy bases and absorb enemy pressure.
Inner gatherers Work the highest-value resources that CaD can realistically defend. Call incoming attacks immediately.
Outer gatherers Maintain safe, uninterrupted income from lower-risk areas and avoid unnecessary combat.
Mobile response Intercept attacks, reinforce valuable bases and target exposed enemy ore carriers or gatherers.
Developing players Use the safer zone, stay inside support range, preserve troops and build steady personal points.

07 Round Battle Plan

Before entering

Opening — first 3 minutes

  1. Relocate through the event interface.
  2. Form one defensible CaD cluster around the assigned anchor.
  3. Scout high-value targets and identify nearby enemy servers.
  4. Take initial resources according to role — do not race alone into the center.

Main phase — approximately minutes 3–25

Final 5 minutes

Between rounds

08 CaD Command Post Template

Copy this block into alliance chat before each round and replace the blanks.

Command post
MAD VEIN ROUND: ___
DESTINATION SERVER: ___
COUNTDOWN / START: ___
CaD RALLY POINT: X: ___  Y: ___
FRIENDLY SERVERS / NO-HIT: ___
INNER TEAM: ___
ANCHORS / DEFENDERS: ___
OUTER GATHERERS: ___
MOBILE RESPONSE: ___

IMPORTANT: Enter through the event button. Do not Random Teleport.

09 What Is Confirmed vs. Still Uncertain

StatusMechanic
Officially confirmed Scouting Veins does not remove Shield or trigger War Frenzy.
Officially confirmed The incorrect War in Progress label outside War Phase was fixed.
Officially confirmed Alliance-base color and Squad 1 scouting ETA display bugs were fixed.
Community guide Two 30-minute contest rounds, the 600,000-point milestone and the 40/80/160 scoring rates.
Community guide Ore production, partial ore theft after a breach and severe loss after complete base destruction.
Not verified Formal Tier 1 through Tier 5 Veins, a five-tier score table or guaranteed point transfer to an enemy occupier.
Needs live screenshots Exact chest contents, intermediate chest thresholds and the 30/sec versus 120/sec ore mapping.

Reward tables

Screenshot pending
Figure 5. Personal rank reward table displayed before Round 1.
Screenshot pending
Figure 6. Alliance rank reward table displayed before Round 1.

10 Reference Links

Source order for future updates: current in-game Rules and Rewards screens first, official patch notes second, then community guides and gameplay evidence.

11 Living Guide Update Notes

After each Mad Vein run, CaD leadership should add only information verified by the live event Rules screen, Rewards screen or repeatable gameplay evidence.

UpdateAdded byWhat changed / evidence