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Pandora GuideZ Route: Redemption
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Alliance field guide

Battlefield: Pandora

Two alliances. East vs west. Most points wins. Here's the map, screen by screen.

Battlefield: Pandora — the official guide map
The map. The official guide map. Tap to open full-screen. Which spawn colour we get varies by match.
Map key

Cliff notes

Buildings pay you every second you hold them. Take them early, never leave them empty, have more at 30:00 and you win. That's the whole game.

Do not chase players. Do not spend time zeroing out players. Hold buildings first and always.

  1. 0:00Both Research Institutes. Immediately. 50/sec each, open from the start, they pay for all 30 minutes. This is the win, not the Lab.
  2. thenPower Plant — +10% on every point we earn, all match. Then Stations, then Hospitals.
  3. alwaysGarrison it or lose it. An empty building gets taken back and the income stops. Capturing isn't keeping.
  4. 10:00Strongest player needs to be here the second it opens. Already decided by your CO.
  5. 13:00Oil is a last resort. Only gather if your base has no troops left.
  6. to 30Hold what we have. Rotate wounded through Hospital and Station. Never trade a building for a kill.

Hold more, hold it longer, don't leave it empty.

Five things before start

  1. Breathe. Positioning and strategy. Slow down.
  2. Check the other team. Level and power. Who's stronger, who's equal, and who you can beat.
  3. Know where you're going. Your CO told you. Know it before start.
  4. Set your walls. Squads 1 and 2 only. Attack with 1, keep 2 on the wall. How →
  5. Have fun. Points win. Occupied buildings = points. And the ability to port is your biggest asset — use it wisely!
0-10
Opening
  • Both Research Institutes first. 50/sec each. Fastest marches, no discussion.
  • Power Plant next — +10% on everything we earn, all match.
  • Then both Stations, then the four Hospitals.
  • Garrison each one before moving to the next.
  • Everyone spare: deny their captures, watch the flanks.
10:00
Towers open
  • Strongest player needs to be here the second it opens. Already decided by your CO.
  • Order: Whisper (80/sec) → Arsenal (+15% us) → EM Tower (−15% them).
  • All strongest players hit it together, the second it opens.
  • Garrison the instant it flips. They will come straight back.
10-13
Hold & fight
  • This is where lower-level players really help. Make sure all the outer buildings are being held while the bigger players fight for the middle.
  • Keep every tower garrisoned — that's where the points are now.
  • Run Arsenal and EM Tower together: +15% us and −15% them is a 30% swing.
  • Rotate wounded out through Station (−50% cooldown) and Hospital.
  • Don't overextend. Holding more buildings beats winning more fights.

Points per second

Earned every second your alliance holds the building. Power Plant adds +10% to all of it.

Buffs

Roles

A · 20-25%Heavy hittersTake the key buildings — Institutes, Whisper, Power Plant. Break enemy garrisons.
B · 35-40%HoldersGarrison and hold everything. Reinforce and replace wounded.
C · 30-40%Mobile / supportReinforce where needed. Deny enemy captures.

The tutorial

Research Institute
Research InstituteOne inside each spawn. Take ours at 0:00. Significant points over time.
Tactical Facility I
Tactical IStation −50% relocation. Power Plant +10% points. Hold them all match.
Tactical Facility II
Tactical II · 10:00Arsenal +15% our hero. EM Tower −15% theirs. Open at 10:00 with the Lab.
Capture points
CaptureHeld buildings generate and store points. Stored points can be pillaged after a while.
Breach points
BreachBreach one and its points scatter. Drones collect. Both sides can send Scout Drones.